Post by SinSiew Dragonhunter on Sept 18, 2013 22:40:07 GMT
General Party Setup
One tank*
Two or three healers (at least one each WHM and SCH)
Four or five DPS (at least one MNK or DRG)
*There is no reason to have two tanks for Titan (Hard), but the Duty Finder will still force the normal full party setup with two tanks. It is highly recommended to form your own party for this with folks from your server so that you can bring just one tank as the standard DF setup will not give you the best chances of success.
Requirements
Complete "In For Garuda Awakening" (Hard Mode Garuda). Activate “In a Titan Spot” in The Waking Sands. Continue the quest to attune to the aetheryte which activates "The Navel (Hard)" in Duty Finder.
Titan’s Abilities
Tumult
Arena-wide stomp attack, used repeatedly: 2-3 stomps in the first phase, one additional stomp each time it is used (no limit) in the second phase. Deals minor (300-700) damage to all players in range with each stomp.
Rock Buster
Frontal conal high damage (instant, unavoidable)
Mountain Buster
Frontal conal very high damage (instant, unavoidable)
Rock Throw
Targets one player other than the tank, traps them inside a Granite Gaol, and gives them a Determination Down effect (a target symbol will appear on the ground beneath a player when they are about to be trapped). The player inside the Gaol will be unable to move or take any actions and cannot be targeted by other player actions. They must be released by other players attacking and destroying the Gaol, and should have the Determination Down effect removed immediately after that as it will noticeably reduce their damage/healing output. Players trapped in a Granite Gaol will be immune to Titan's targeted AoEs (Landslide, Tumult, Bombs, Weight of the Land), but will NOT be immune to Geocrush or Earthen Fury and seem to take increased, and often fatal, damage from both of them (if the attack is not fatal, they will be released from the Gaol).
Landslide
Frontal linear attack, used frequently. Deals high damage and long linear knockback to players in range. Titan turns to face a random target immediately before using this move. Avoidable (AoE is marked by glowing earth with a blue outline prior to the ability being used).
Weight of the Land
Targeted AoE damage, used frequently. Essentially identical to Eruption from Ifrit (each trap is centered on one player, three or more total, and traps can be stacked if players are stacked, causing enough damage to one-shot anyone within the AoE). Avoidable if players are ready to move immediately (AoE is marked by large circles rippling earth). Often referred to as “plumes” due to it's visual similarity to Radiant Plume used by Ifrit.
Geocrush
Titan jumps in the air and after several seconds lands on the arena, causing high damage to all players and breaking off a small amount of the arena. Being closer to the edge of the arena reduces the damage taken, but players who are too close to the edge of the arena (in the red section) will be knocked off with the piece of the arena that breaks off. Used three times, and only used in the first phase.
Bomb Boulders/Burst
Bomb Boulders appear periodically below 75% HP, and use “Burst” to explode in the order they appear. This deals very high AoE damage to any player in range of the explosion.
Bomb Boulders spawn in three patterns:
Spiral: Bombs spawn in a ring on the outside of the arena one at a time in a clockwise circle, ending with one additional bomb in the center. Wait near the center and run towards the first few bombs after they explode.
Radial: Bombs spawn with one in the center, four clustered around it, and several more on the outer ring of the arena. Stand between bombs on the outer ring to avoid the explosions.
Linear: Bombs spawn in three lines of three, one line at a time, and blow up in the same order they spawn. Stand at the last line to appear, then run towards the first line that appeared as soon as it blows up (if you target one of the bombs in the first line, it is safe to start running towards them immediately after the “Burst” casting timer completes).
Earthen Fury
Special ability, used only once. Deals very high AoE damage to everyone. Impossible to survive if Titan’s Heart was not destroyed.
Battle Strategy
Throughout the battle, Titan should be tanked close to the side of the arena, facing the side of the arena so that only the tank is ever in Rock Buster AoE. Players besides the tank should be somewhat spread out, but relatively close to Titan and far from the edge of the arena. This will make it possible to survive the knockback from Landslide without being blasted off the arena, if hit by the attack (although no one should ever be hit by this). It is extremely important that players are constantly ready to move throughout the fight as the pace of Titan’s targeted area abilities is extremely fast and frequently overlapping, especially towards the end of the battle.
First Phase
At the start of the battle, Titan only uses Tumult (two stomps), Landslide, Rock Buster, and Geocrush. After the first utilization of Geocrush, he will add Weight of the Land to his arsenal. Once he falls below about 75% HP and uses Geocrush a second time, Tumult will be three stomps instead of two, and he will also gain Rock Throw and Bomb Boulders. The pacing of his ability usage during this phase of the battle is extremely tame compared to the second phase and should be considered a warm-up of sorts; if players are unable to dodge AoEs during this phase, they will almost certainly die in the next phase. Be sure to run close to the edge but not into the red area for Geocrush to survive without being knocked off.
Earthen Fury
As Titan’s health falls to about 55-60%, Titan’s Heart will spawn as the only targetable enemy. This is a high DPS check as Titan’s Heart must be defeated before Earthen Fury is utilized, or else it will wipe the party, so players need to go all out offensively. Once this phase begins, Titan will no longer use Geocrush and will temporarily stop using Bomb Boulders. During this phase, Titan will typically have enough time to use Rock Throw twice. The first player imprisoned in a Gaol should usually be freed immediately, but it is often wise to leave the second player trapped until the Heart is destroyed (depending on the role of that player), since the DPS otherwise need to temporarily refocus on the Gaol. The sequence of abilities in this phase is Tumult > Rock Throw > Landslide > Weight of the Land, then those four abilities once more. Earthen Fury will follow the second use of Weight of the Land if the Heart has not been defeated by that time.
Having a DRG or MNK to utilize their limit break ability on the Heart is extremely useful to getting through this successfully for groups which only marginally meet the DPS requirement. Immediately after Titan’s Heart is destroyed (or if it takes too long to destroy), Titan will disappear from the arena and use Earthen Fury. Assuming the heart was destroyed, quickly free the player still trapped in the Gaol and use any damage mitigation abilities available just prior to Earthen Fury, then apply some AoE cures to full health.
Second Phase
Once Earthen Fury is used, the fight becomes much faster paced with constant areas of effect to avoid, but still very predictable. While at first it may seem very difficult and random, memorizing the pattern of Titan’s abilities actually makes this part of the fight much more straightforward. It is especially important to be aware when Weight of the Land is the next ability as it requires a nearly instant reaction to avoid. To avoid Weight of the Land, keeping tabs on the locations of other party members will allow you to guess where exactly the AoEs and safe areas will be, since the damage AoEs are always centered on a party member. It is also important not to spread out too much as it could make it impossible to avoid Weight of the Land for some players because of the much smaller battlefield at this point in the fight. For the remainder of the battle, Titan will be on an infinite loop of the following abilities:
Tumult
Weight of the Land
Bomb Boulders -> Landslide
Rock Buster -> Mountain Buster
Weight of the Land
Rock Throw -> Landslide
Rock Buster -> Mountain Buster
Weight of the Land
In the second phase, each utilization of Tumult will add one additional stomp to the previous, without any limit (starting with 4 stomps). Players can spread out for most of this phase, but must remember to stack up prior to Tumult for any defensive AoE abilities and AoE cures. AoE cures must happen continuously throughout the repeated Tumults to ensure that party members are kept alive. This phase of the fight is not explicitly a DPS check, but the longer the fight continues, the more likely that Tumult will cause a wipe (either directly by damage, or indirectly by sapping the healers’ MP). Having a BRD for Ballad to keep MP up can be extremely useful as this phase goes on, and it is important to use defensive abilities like Sacred Soil to mitigate Tumult damage once it has passed 5-6 stomps.
If players are positioned properly, Rock Buster and Mountain Buster should only ever affect the tank. Mountain Buster can cause considerable damage and easily one-shot players other than the tank, so healers need to be prepared and top off the tank immediately after Rock Buster, and other players need to ensure they are never in front of Titan, especially when these abilities are the next to be used. Using Virus just before this combo can significantly reduce the damage it does (Virus can also be used just before or during Tumult spam to somewhat mitigate damage there).
After avoiding the following Weight of the Land areas of effect, Bomb Boulders will be brought down to the field, followed immediately by a Landslide. Once the Bomb Boulders have exploded, Titan will again use Weight of the Land, then Rock Throw to imprison one party member (destroy the Gaol as soon as possible), followed immediately by Landslide. Titan will then use Weight of the Land once more, and the cycle will repeat.
Note that if players are properly avoiding areas of effect, aside from the tank, no one should be taking any damage from any ability other than Tumult. Because of the constant AoEs all over the battlefield, it is nearly impossible to raise someone successfully during this phase, so a death can quickly lead to a wipe.
Loot
Each player receives:
20 Allagan Tomestones of Philosophy
10 Allagan Tomestones of Mythology
The final treasure chest will add one of the nine Titan weapons to the pool at random:
The Wall of Crags
The Axe of Crags
Fists of Crags
The Spear of Crags
The Bow of Crags
The Cane of Crags
The Cudgel of Crags
The Greater Key of Titan
The Holy Key of Titan
One tank*
Two or three healers (at least one each WHM and SCH)
Four or five DPS (at least one MNK or DRG)
*There is no reason to have two tanks for Titan (Hard), but the Duty Finder will still force the normal full party setup with two tanks. It is highly recommended to form your own party for this with folks from your server so that you can bring just one tank as the standard DF setup will not give you the best chances of success.
Requirements
Complete "In For Garuda Awakening" (Hard Mode Garuda). Activate “In a Titan Spot” in The Waking Sands. Continue the quest to attune to the aetheryte which activates "The Navel (Hard)" in Duty Finder.
Titan’s Abilities
Tumult
Arena-wide stomp attack, used repeatedly: 2-3 stomps in the first phase, one additional stomp each time it is used (no limit) in the second phase. Deals minor (300-700) damage to all players in range with each stomp.
Rock Buster
Frontal conal high damage (instant, unavoidable)
Mountain Buster
Frontal conal very high damage (instant, unavoidable)
Rock Throw
Targets one player other than the tank, traps them inside a Granite Gaol, and gives them a Determination Down effect (a target symbol will appear on the ground beneath a player when they are about to be trapped). The player inside the Gaol will be unable to move or take any actions and cannot be targeted by other player actions. They must be released by other players attacking and destroying the Gaol, and should have the Determination Down effect removed immediately after that as it will noticeably reduce their damage/healing output. Players trapped in a Granite Gaol will be immune to Titan's targeted AoEs (Landslide, Tumult, Bombs, Weight of the Land), but will NOT be immune to Geocrush or Earthen Fury and seem to take increased, and often fatal, damage from both of them (if the attack is not fatal, they will be released from the Gaol).
Landslide
Frontal linear attack, used frequently. Deals high damage and long linear knockback to players in range. Titan turns to face a random target immediately before using this move. Avoidable (AoE is marked by glowing earth with a blue outline prior to the ability being used).
Weight of the Land
Targeted AoE damage, used frequently. Essentially identical to Eruption from Ifrit (each trap is centered on one player, three or more total, and traps can be stacked if players are stacked, causing enough damage to one-shot anyone within the AoE). Avoidable if players are ready to move immediately (AoE is marked by large circles rippling earth). Often referred to as “plumes” due to it's visual similarity to Radiant Plume used by Ifrit.
Geocrush
Titan jumps in the air and after several seconds lands on the arena, causing high damage to all players and breaking off a small amount of the arena. Being closer to the edge of the arena reduces the damage taken, but players who are too close to the edge of the arena (in the red section) will be knocked off with the piece of the arena that breaks off. Used three times, and only used in the first phase.
Bomb Boulders/Burst
Bomb Boulders appear periodically below 75% HP, and use “Burst” to explode in the order they appear. This deals very high AoE damage to any player in range of the explosion.
Bomb Boulders spawn in three patterns:
Spiral: Bombs spawn in a ring on the outside of the arena one at a time in a clockwise circle, ending with one additional bomb in the center. Wait near the center and run towards the first few bombs after they explode.
Radial: Bombs spawn with one in the center, four clustered around it, and several more on the outer ring of the arena. Stand between bombs on the outer ring to avoid the explosions.
Linear: Bombs spawn in three lines of three, one line at a time, and blow up in the same order they spawn. Stand at the last line to appear, then run towards the first line that appeared as soon as it blows up (if you target one of the bombs in the first line, it is safe to start running towards them immediately after the “Burst” casting timer completes).
Earthen Fury
Special ability, used only once. Deals very high AoE damage to everyone. Impossible to survive if Titan’s Heart was not destroyed.
Battle Strategy
Throughout the battle, Titan should be tanked close to the side of the arena, facing the side of the arena so that only the tank is ever in Rock Buster AoE. Players besides the tank should be somewhat spread out, but relatively close to Titan and far from the edge of the arena. This will make it possible to survive the knockback from Landslide without being blasted off the arena, if hit by the attack (although no one should ever be hit by this). It is extremely important that players are constantly ready to move throughout the fight as the pace of Titan’s targeted area abilities is extremely fast and frequently overlapping, especially towards the end of the battle.
First Phase
At the start of the battle, Titan only uses Tumult (two stomps), Landslide, Rock Buster, and Geocrush. After the first utilization of Geocrush, he will add Weight of the Land to his arsenal. Once he falls below about 75% HP and uses Geocrush a second time, Tumult will be three stomps instead of two, and he will also gain Rock Throw and Bomb Boulders. The pacing of his ability usage during this phase of the battle is extremely tame compared to the second phase and should be considered a warm-up of sorts; if players are unable to dodge AoEs during this phase, they will almost certainly die in the next phase. Be sure to run close to the edge but not into the red area for Geocrush to survive without being knocked off.
Earthen Fury
As Titan’s health falls to about 55-60%, Titan’s Heart will spawn as the only targetable enemy. This is a high DPS check as Titan’s Heart must be defeated before Earthen Fury is utilized, or else it will wipe the party, so players need to go all out offensively. Once this phase begins, Titan will no longer use Geocrush and will temporarily stop using Bomb Boulders. During this phase, Titan will typically have enough time to use Rock Throw twice. The first player imprisoned in a Gaol should usually be freed immediately, but it is often wise to leave the second player trapped until the Heart is destroyed (depending on the role of that player), since the DPS otherwise need to temporarily refocus on the Gaol. The sequence of abilities in this phase is Tumult > Rock Throw > Landslide > Weight of the Land, then those four abilities once more. Earthen Fury will follow the second use of Weight of the Land if the Heart has not been defeated by that time.
Having a DRG or MNK to utilize their limit break ability on the Heart is extremely useful to getting through this successfully for groups which only marginally meet the DPS requirement. Immediately after Titan’s Heart is destroyed (or if it takes too long to destroy), Titan will disappear from the arena and use Earthen Fury. Assuming the heart was destroyed, quickly free the player still trapped in the Gaol and use any damage mitigation abilities available just prior to Earthen Fury, then apply some AoE cures to full health.
Second Phase
Once Earthen Fury is used, the fight becomes much faster paced with constant areas of effect to avoid, but still very predictable. While at first it may seem very difficult and random, memorizing the pattern of Titan’s abilities actually makes this part of the fight much more straightforward. It is especially important to be aware when Weight of the Land is the next ability as it requires a nearly instant reaction to avoid. To avoid Weight of the Land, keeping tabs on the locations of other party members will allow you to guess where exactly the AoEs and safe areas will be, since the damage AoEs are always centered on a party member. It is also important not to spread out too much as it could make it impossible to avoid Weight of the Land for some players because of the much smaller battlefield at this point in the fight. For the remainder of the battle, Titan will be on an infinite loop of the following abilities:
Tumult
Weight of the Land
Bomb Boulders -> Landslide
Rock Buster -> Mountain Buster
Weight of the Land
Rock Throw -> Landslide
Rock Buster -> Mountain Buster
Weight of the Land
In the second phase, each utilization of Tumult will add one additional stomp to the previous, without any limit (starting with 4 stomps). Players can spread out for most of this phase, but must remember to stack up prior to Tumult for any defensive AoE abilities and AoE cures. AoE cures must happen continuously throughout the repeated Tumults to ensure that party members are kept alive. This phase of the fight is not explicitly a DPS check, but the longer the fight continues, the more likely that Tumult will cause a wipe (either directly by damage, or indirectly by sapping the healers’ MP). Having a BRD for Ballad to keep MP up can be extremely useful as this phase goes on, and it is important to use defensive abilities like Sacred Soil to mitigate Tumult damage once it has passed 5-6 stomps.
If players are positioned properly, Rock Buster and Mountain Buster should only ever affect the tank. Mountain Buster can cause considerable damage and easily one-shot players other than the tank, so healers need to be prepared and top off the tank immediately after Rock Buster, and other players need to ensure they are never in front of Titan, especially when these abilities are the next to be used. Using Virus just before this combo can significantly reduce the damage it does (Virus can also be used just before or during Tumult spam to somewhat mitigate damage there).
After avoiding the following Weight of the Land areas of effect, Bomb Boulders will be brought down to the field, followed immediately by a Landslide. Once the Bomb Boulders have exploded, Titan will again use Weight of the Land, then Rock Throw to imprison one party member (destroy the Gaol as soon as possible), followed immediately by Landslide. Titan will then use Weight of the Land once more, and the cycle will repeat.
Note that if players are properly avoiding areas of effect, aside from the tank, no one should be taking any damage from any ability other than Tumult. Because of the constant AoEs all over the battlefield, it is nearly impossible to raise someone successfully during this phase, so a death can quickly lead to a wipe.
Loot
Each player receives:
20 Allagan Tomestones of Philosophy
10 Allagan Tomestones of Mythology
The final treasure chest will add one of the nine Titan weapons to the pool at random:
The Wall of Crags
The Axe of Crags
Fists of Crags
The Spear of Crags
The Bow of Crags
The Cane of Crags
The Cudgel of Crags
The Greater Key of Titan
The Holy Key of Titan